What you will need.
1 Pencil
1 Character Sheet
1 D20 Die
1 D8 Die
1 D4 Die
1 COIN
A Character representation (mini)
MAPS (Starting apartments, Floor layouts, Floor levels, ETC) ALL MOVEMENTS ARE 1D4+MOVEMENT BONUSES if any

When you play DND you are presented with a description of a room or area by the GM. This is NO different. You determine the ORDER of play by rolling initiative. The PLAYER who begins VERBALLY describes what he or she wants to DO. THEN flips the coin calling HEADS or TAILS… This determines IF that action happens NOT IF IT CAN, ALL ACTIONS CAN BE DONE AS DESCRIBED. The players are HALLUCINATING REALITY. The COIN determines IF the hallucinations they IMAGINE are REAL OR NOT. IF it FAILS the GM MUST counter the action. IF it SUCCEEDS – player rolls a D20 to determine HOW GOOD OR BAD they do it.
1 = GUARANTEED CRITICAL FAILURE
2-5 CATASTROPHIC FAILURE
6-10 FAILURE
11-15 SUCCESS
16-19 HIGHLY SUCCESSFUL
20= GUARANTEED CRITICAL SUCCESS
If the action is to MOVE ITS ALWAYS 4 STEPS (Unless a skill is used that expands it)
SOME basic action suggestions you can DO are – MOVE TO, RUN, HIDE, ATTACK, INVESTIGATE, LOOK CLOSELY AT, INSPECT, SNIFF, LISTEN CAREFULY, BE SILENT. USE SKILL (1 SP) GAINED ON ANY AND ALL GROUP KILLS.
RULES:
1. ANYTHING YOU CAN IMAGINE AND DESCRIBE YOU CAN DO – NO GM OR PLAYER CAN STOP YOU… DESCRIBE ACTION, FLIP COIN.
2. DEATH IS NOT THE END. DEATH IS A DOUBLE EDGE SWORD AND PLAYERS CAN BE RE-ANIMATED AS AUTONOMOUS CORPSES. BUT NO NEW SKILLS CAN BE GAINED ONLY EXISTING ONES USED.
PERMANENT DEATH CAN ONLY HAPPEN IF THE PLAYER IS COMPLETELY EATEN (EVERY MONSTERS GOAL) OR COMPLETELY DESTROYED (BURNING STATUS EFFECT THAT RESULT IN HP0, CRUSHED BY AN OBJECT, FALLING OFF THE BUILDING, EXPLODED TO BLOODY MESS, ETC… THE BODY MUST BE DESTORYED NOT JUST DE-ANIMATED.
3.HEALING IS EASY – ITS RECOMMENDED TO USE YOUR HEALING ITEMS ON OTHER PARTY MEMBERS WHO ARE LOW ON HEALTH AS IF THEY DE-ANIMATE (NOT DEAD BUT HP0 AND NOT COMPLETELY DESTROYED)- THEY GAIN THE SKILL THAT KILLED THEM (MUTATION) AND CAN BE HEALED – BUT SUFFER A PERMANENT -5 HP, WHILE INFLICTING A PERMANENT -1 TO ALL PARTY MEMBERS (THIS CANNOT REDUCE A PLAYER TO 0 IT STOPS AT 1 HP)
4. CHARACTER SHEET TRACKING.
ID,NAME,HP, HP_PENALTY,BONUS1,BONUS2,BONUS3,,BONUS4,BONUS5,STATUS1,STATUS2,STATUS3,WEAPON1,WEAPON2.HEALTH_ITEM1,HEALTH_ITEM2,HEALTH_ITEM3,HEALTH_ITEM4,HEALTH_ITEM5,UTILITY1,UTILITY2,UTILITY3,UTILITY4,UTILITY5,DEAD_SKILL1,DEAD_SKILL2,DEAD_SKILL3,DEAD_SKILL4,DEAD_SKILL5,DEAD_SKILL1_NOTE,DEAD_SKILL1_NOTE